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- { MONSTER_MOVE _ATK_RANGE
-
- P ~Çü
- P ~Çé
- P ~Çâ
- P ~Çä
-
- ~Çé = @ÇÖ
- ~Çâ = @Ç┤
- ~Çä = @Çò
-
- @Ç¢ ( ENEMY )
-
- ~Çâ = ~Çâ + @Ç┤
-
- ~Çä = ~Çä - ~Çâ
-
- I ( ~Çé IN -12,12 ) THEN
- {
- I ( ~Çä <= ~ÇÇ ) THEN // ATTACK
- ~Çü = 0
- E I ( ~Çä < 150 ) THEN // < 1.5 METERS THEN WALK
- ~Çü = 8
- E
- ~Çü = 10; // > 1.5 METERS THEN RUN
- }
- E I ( ~Çé > 0 ) THEN // OPPONENT TO THE LEFT
- {
- I ( ~Çä < 150 ) THEN // < 1.5 METERS THEN
- {
- ~Çü = 4 // TURN LEFT
- }
- E
- {
- ~Çü = 4 // TURN LEFT
- }
- }
- E // OPPONENT TO THE RIGHT
- {
- I ( ~Çä < 150 ) THEN // < 1.5 METERS
- {
- ~Çü = 6 // TURN RIGHT
- }
- E
- {
- ~Çü = 6 // TURN RIGHT
- }
- }
-
- é ~Çü
- }
-
- { READY_MONSTER_TAUNT // DO NOT RUN IF A.I. IF OFF!
-
- :LOOP
- â
- I @Çô ("atk_stand") != $Ç╝ THEN
- J #Çé
-
- }
-
- { SLUR_ENEMY_SPEECH( _HANDLE )
-
- P ~Çü
- P ~Çé
-
- ~Çü = @Çà ( 3, 5 )
- ~Çé = @Çà ( 3, 5 )
-
- :TOP
- I @Çû ( ~ÇÇ ) THEN
- {
- ( ~ÇÇ , -1000 )
- â
- }
- E
- é
- L #Çä ~Çü
-
- :MID
- I @Çû ( ~ÇÇ ) THEN
- â
- E
- é
- L #Çà ~Çé
-
- :LAST
- I @Çû ( ~ÇÇ ) THEN
- {
- ( ~ÇÇ , 1000 )
- â
- }
- E
- é
- L #Çå ~Çü
- }
-
- { PAUSE_FOR_SUBTITLE
-
- :WAIT_FOR_SUBTITLE
- â
- I ( @Çó ( ^ïÜ ) == $Ç╝ ) THEN
- J #Çê
- }
-
- // PUT IT HERE BECAUSE ITS USED ON SEVERAL LEVELS. - LRG
-
- { MECHO_FIRE
- // MECHO WILL FIRE A LASER FROM HIS LIMB NAMED 'GUN'
- Ü ( 0,0,8, 1 )
- @Ç╣ BOLTBLU GUN 10 225 (0,0,0)
- }
-
- // GUARDS NO LONGER TRY TO MOVE THEIR MOUTHS TO SPEAK -KLD
- //{ GRD_SPEAK _DURATION
- // APPLY CURFIG DRAWONLY FACE PICTURE 10
- // WAIT _DURATION SECONDS
- //}
-
- // FOLLOWING ARE LISTED THE POSSIBLE DECALS GUARD CAN HAVE APPLIED
- // GRD0PIC.FLC = PICTURE (THIS IS THE FLIC CONTAINING ALL DECALS)
- // (ORIGINAL TXM MUST BE REDRAWN BEFORE DECAL UNLESS NOTED) (RESTORE) (FISTS)
- // _DMG FLAGS: 2-6 DAMAGE 17 SPEAK/GROWL
- //
- // TEXTURE TXM FRAME _DMG DECAL
- // NAME # FLAG
- // HAND RIGHT SIDE LHAND 1 FIST (REPLACE ORIG TXM)
- // HAND RIGHT FRONT RHAN1 2 FIST (REPLACE ORIG TXM)
- // HAND LEFT SIDE RHAN 3 FIST (REPLACE ORIG TXM)
- // HAND LEFT FRONT FLHAN 4 FIST (REPLACE ORIG TXM)
- // CHEST CHEST 5 2 DAM CHEST A (ONLY 1 OF A,B,OR C)
- // CHEST CHEST 6 3 DAM CHEST B
- // CHEST CHEST 7 4 DAM CHEST C
- // BACK BACK 8 5 DAM BACK
- // FLEGS FLEGS 9 6 DAM LEGS
- // FACE FACE 10 17 SPEAK
-
- { GRD_WOUNDS
- P ~ÇÇ
- P ~Çü
- P ~Çé
- P ~Çâ
- P ~Çä
- P ~Çà
- P ~Çå
- P ~Çç
-
- ~Çâ = .ÇéÇà
-
-
- ~Çü = .ÇéÇä
-
-
- ~ÇÇ = .ÇéÇÇ
-
- ~Çà = @Ç» ( ~Çü , 2, 6 );
- I ~Çà > 3 THEN
- ~Çà = 3
-
- ~Çç = ( ~Çâ - ~ÇÇ )
- ~Çä = ( ~Çç / 25 )
- I ~Çä > 3 THEN
- ~Çä = 3
- I ~Çä < 1 THEN
- ~Çä = 0
-
- I ( ~Çà < ~Çä ) THEN
- {
- :TOP
- ~Çå = @Çà ( 1, 3 )
- N ~Çå
- {
- U 1
- I ( @ÇÅ ( ~Çü , 2 ) || @ÇÅ ( ~Çü , 3 ) ) || @ÇÅ ( ~Çü , 4 ) THEN )
- J #Çï
- E
- {
- ~Çé = @Çà ( 5, 7)
- w CURFIG DRAWONLY CHEST PICTURE ~Çé GRD
- a ( ~Çü , ~Çé )
- }
- X ÇÇ
- U 2
- I @ÇÅ ( ~Çü , 5 ) THEN
- J #Çï
- E
- {
- w CURFIG DRAWONLY BACK PICTURE 8 GRD
- a ( ~Çü , 5 )
- }
- X ÇÇ
-
- U 3
- I @ÇÅ ( ~Çü , 6 ) THEN
- J #Çï
- E
- {
- w CURFIG DRAWONLY FLEGS PICTURE 9 GRD
- a ( ~Çü , 6 )
- }
- X ÇÇ
- }
- }
- }
-
- { GRD_ENTER_COMBAT
- M ENTER_COMBAT
- w CURFIG CLEAR LHAND PICTURE 1 GRD
- w CURFIG CLEAR RHAN1 PICTURE 2 GRD
- w CURFIG CLEAR RHAN PICTURE 3 GRD
- w CURFIG CLEAR FLHAN PICTURE 4 GRD
- }
-
- { GRD_LEAVE_COMBAT
- w CURFIG RESTORE LHAND X GRD
- w CURFIG RESTORE RHAN1 X GRD
- w CURFIG RESTORE RHAN X GRD
- w CURFIG RESTORE FLHAN X GRD
- }
-
- { TURN_WHILE_FIRING
- :KEEP_TURNING
- â
- T @ÇÖ ()
- I @Çô (FIRE_GUN) THEN J #ÇÅ
- }
-
-
- //$ 26 - version number
-